T H E S P I R I T O F C U R L I N G

 

Curling is a game of skill and of tradition. A shot well executed is a delight to see and it is also a fine thing to observe the time-honored traditions of curling being applied in the true spirit of the game. Curlers play to win, but never to humble their opponents. A true curler never attempts to distract opponents, nor to prevent them from playing their best, and would prefer to lose rather than to win unfairly.

Curlers never knowingly break a rule of the game, nor disrespect any of its traditions. Should they become aware that this has been done inadvertently, they will be the first to divulge the breach.

While the main object of the game of curling is to determine the relative skill of the players, the spirit of curling demands good sportsmanship, kindly feeling and honorable conduct.

This spirit should influence both the interpretation and the application of the rules of the game and also the conduct of all participants on and off the ice.

 

R E V I E W P R O C E S S

 

The Rules of Curling and the Rules of Competition will be reviewed by the World Curling Federation (WCF) Competitions & Rules Commission on an annual basis. Member Associations may submit in writing suggestions for this review to the Secretariat by 15 May. The proposals will be discussed at the WCF Annual Congress and then voted upon at the WCF Annual General Assembly.

 

W C F M I S S I O N S T A T E M E N T

 

To be the world's favourite Olympic / Paralympic Winter team sport.

 

W C F S E C R E T A R I A T

3 Atholl Crescent

Perth PH1 5NG, Scotland

Tel: +44 1738 451 630 Fax: +44 1738 451 641

info@worldcurling.org www.worldcurling.org

 

October 2017 

Spirit of Curling/Review Process/WCF Mission Statement     

Page 1


 

T A B L E O F C O N T E N T S                                                     Page

 

October 2017 / Review Process / WCF Mission Statement                1

 

Table of Contents                                                                              2

The Rules of Curling:

 

R1. Sheet                                                                                   3

 

R2. Stones                                                                                           5

 

R3. Teams                                                                                           6

 

R4. Position of Players                                                                       8

 

R5. Delivery                                                                                         9

 

R6. Free Guard Zone (FGZ)                                                              11

 

R7. Sweeping                                                                                    12

 

R8. Touched Moving Stones                                                             12

 

R9. Displaced Stationary Stones                                                      14

 

R10. Equipment                                                                                16

 

R11. Scoring                                                                                      17

 

R12. Interrupted Games                                                                    19

 

R13. Wheelchair Curling                                                                   20

 

R14. Mixed Curling                                                                            21

 

R15. Mixed Doubles Curling                                                             21

 

R16. Prohibited Substances                                                              27

 

R17. Inappropriate Behaviour                                                           27

 

Rules of Competition:    C1. General                                                    28

 

C2. Participating Teams                                                                    29

 

C3. Uniforms / Equipment                                                                 31

 

C4. Pre-Game Practice                                                                     32

 

C5. Length of Games                                                                        33

 

C6. Game Timing                                                                              33

 

C7. Team Time-Outs / Technical Time-Outs                                     36

 

C8. Stone Assignment / LSD                                                            37

 

C9. Team Ranking Procedure / DSC                                                41

 

C10. Umpires                                                                                    42

 

Competitions – the Playdown Systems                                             44

 

Qualification - World Championships Men & Women                       49

 

Qualification - World Junior

Championships (WJCC)                                                                    50

 

World Mixed Doubles (WMDCC)                                                       50

 

World Seniors & World Mixed                                                            51

 

Pacific-Asia Curling Championships (PACC)                                     52

 

European Curling Championships (ECC)                                          53

 

Qualification System – the Americas Zone                                        55

 

Minimum Standards, Eligibility                                                           57

 

Play-off Systems                                                                                 59

 

Quarter-Finals Play-off System                                                          60

 

Dress Code                                                                                        61

 

Glossary of Terms                                                                              62

 

 

 

T H E R U L E S O F C U R L I N G

 

These rules apply to any game or competition to which they are made applicable by the curling organisation having jurisdiction.

 

R1.SHEET

 

(a)                   The length of the ice sheet from the inside edges of the back boards is 45.720 metres (150 feet). The width of the sheet from the inside edges of the side lines is a maximum of 5.000 m. (16 ft. 5 inches). This area is delineated by lines drawn, or by dividers placed on the perimeter. If the size of an existing facility will not permit these measurements, then the length may be reduced to a minimum of 44.501 m. (146 ft.), and the width to a minimum of 4.420 m. (14 ft. 6 in.).

 

(a)                   At each end of the sheet there are clearly visible parallel lines in the ice from side line to side line as follows:

 

(i)          The tee line, 1.27 cm. (1/2 in.) maximum width, placed so that the centre of the line is 17.375 m. (57 ft.) from the middle of the sheet.

 

(ii)        The back line, 1.27 cm. (1/2 in.) maximum width, placed so that the outside edge is 1.829 m. (6 ft.) from the centre of the tee line.

 

(iii)     The hog line, 10.16 cm. (4 in.) in width, placed so that the inside edge is 6.401 m. (21 ft.) from the centre of the tee line.

 

(iv)      The centre line, 1.27 cm. (1/2 in.) maximum width, joins the midpoints of the tee lines and extends 3.658 m. (12 ft.) beyond the centre of each tee line.

 

(v)        The hack line, 0.457 m. (1 ft. 6 in.) in length and 1.27 cm. (1/2 in.) maximum width, is placed parallel to the tee line, at each end of the centre line.

 

 

(vi)      The courtesy line, 15.24 cm. (6 in.) in length and 1.27 cm. (1/2 in.) maximum width, is placed 1.219 m. (4 ft.) outside and parallel to the hog lines, on each side of the sheet.

 

(c)      For wheelchair events, at each end of the sheet, 2 thin (i.e. – wool) wheelchair lines are placed parallel to and on opposite sides of the centre line, extending from the hog line to the outermost edge of the nearest circle, with the outside edge of each line being 0.457 m. (18 in.) from the centre line.

 

(d)      A centre hole (tee) is placed at the intersection of each tee line and centre line. With the tee as centre, there are four concentric circles placed at each end of the sheet, with the outer edge of the outer circle having a radius of 1.829 m. (6 ft.), the next circle a radius of 1.219 m. (4 ft.), the next circle a radius of 0.610 m. (2 ft.), and the innermost circle having a minimum radius of 15.24 cm. (6 in.).

 

(e)      Two hacks are placed on the hack line, on opposite sides of the centre line, with the inside edge of each hack 7.62 cm. (3 in.) from the midpoint of the centre line. The width of each hack shall not exceed 15.24 cm. (6 in.). The hack is attached to suitable material, and the inside edge of that material is placed on the inside edge of the hack line so that the hack does not extend more than 20.32 cm. (8 in.) in front of the hack line. If the hack is recessed into the ice, this is not to be more than 3.81 cm. (1.5 in.) in depth.

 

R2.STONES

 

(A)               A curling stone is of circular shape, having a circumference no greater than 91.44 cm. (36 in.), a height no less than 11.43 cm. (4.5 in.), and a weight, including handle and bolt, no greater than 19.96 kg. (44 lbs.) and no less than 17.24 kg. (38 lbs.).

 

(A)        Each team uses a set of eight stones having the same handle colour and individually identified by visible markings. If a stone is damaged and becomes unsuitable for play, a replacement stone is used. If a replacement stone is not available, a stone previously delivered in the end is redelivered.

 

(a)        If a stone is broken in play, the teams use the Spirit of Curling” to decide where the stone(s) should be placed. If agreement cannot be reached, the end will be replayed.

 

(b)        If a stone rolls over while in motion, or comes to rest on its side or top, it is removed from play immediately.

 

(c)        Should a handle completely separate from a stone during delivery, the delivering player has the option of either allowing the play to stand, or of redelivering the stone after any displaced stones have been replaced to their positions prior to the incident taking place.

 

(d)        A stone that does not come to rest completely beyond the inside edge of the hog line at the playing end is removed from play immediately, except when it strikes another stone, in which case it remains in play.

 

(e)        A stone that completely crosses the outside edge of the back line at the playing end is removed from play immediately.

 

(f)         A stone that touches a divider or a side line is removed from play immediately and is prevented from entering adjacent sheets.

 

(g)        A stone may be measured only visually until the last stone of the end has come to rest, except to determine if a stone is in play, or, prior to playing the second, third, or fourth stone of an end, to determine if a stone is in the Free Guard Zone.

 

(h)        Teams are not to make alterations to, nor place any object on or over, their game stones.

 

R3.TEAMS

 

(a)        A team is composed of four players. Each player delivers two stones, in consecutive order in each end, while alternating with an opponent.

 

(b)        A team declares its delivery rotation, and the skip and vice-skip positions, prior to the start of a game and maintains that rotation and those positions throughout that game subject to (d) (ii). A team that deliberately changes its delivery rotation, or positions, during a game will forfeit the game, unless it was done when bringing in an alternate player.

 

(c)        If a player is missing at the start of a game, the team may either:

 

(d)          start the game with three players, the first two players delivering three stones each, and the third player delivering two stones, in which case the missing player may enter the game in the declared delivery rotation and position at the start of an end; or

 

(e)          Start the game using a qualified alternate.

 

(f)           Where a player is unable to continue to play in a game, the team may either:

 

(i)          Continue play with the remaining three players, in which case the player who left the game may re-enter only at the start of an end. A player may leave and return to a game only one time in any game; or

 

(ii)        bring in a qualified alternate at the beginning of an end, in which case the delivery rotation and the skip and vice-skip positions may be changed (the revised rotation of play applying for the remainder of that game), and the replaced player may not re- enter the game.

 

(iii)               A team may not play with fewer than three players, all players delivering all their allocated stones in each end.

 

(iv)               In competitions where alternates are allowed, only one alternate can be registered and used in that competition. If there is a violation, the offending team will forfeit the game.

 

(v)                 If a player delivers the first allocated stone of an end and is unable to deliver the second allocated stone, the following is the procedure for the remainder of that end. If the player is the:

 

(vi)               First player, the second player delivers the stone. (ii) Second player, the first player delivers the stone. (iii) Third player, the second player delivers the stone. (iv) Fourth player, the third player delivers the stone.

 

(vii)      If a player whose turn it is to deliver is unable to deliver both of the allocated stones during an end, the following is the procedure for the remainder of that end. If the player is the:

 

(viii)First player, the second player delivers three stones, then the third player delivers three stones, then the fourth player delivers the last two stones.

 

(ix)      Second player, the first player delivers three stones, then the third player delivers three stones, then the fourth player delivers the last two stones.

 

(x)        Third player, the first player delivers the first stone of the third player, then the second player delivers the second stone of the third player, then the fourth player delivers the last two stones.

 

(xi)        Fourth player, the second player delivers the first stone of the fourth player, then the third player delivers the second stone of the fourth player.

 

R4.POSITION OF PLAYERS

 

(a)        Non-Delivering Team:

 

(g)        During the process of delivery, the players take stationary positions along the side lines between the courtesy lines. However:

 

1)       he skip and/or vice-skip may take stationary positions behind the back line at the playing end, but must not interfere with the choice of place of the skip or vice-skip of the delivering team.

 

2)       The player who is to deliver next may take a stationary position to the side of the sheet, behind the hacks, at the delivery end.

 

(ii)  The non-delivering team players must not take any position, nor cause any motion, which could obstruct, interfere with, distract or intimidate the delivering team. If such an action occurs, or an external force distracts a player during delivery, that player has the option of allowing the play to stand, or of redelivering the stone after all displaced stones have been replaced to their positions prior to the violation taking place.

 

(b)        Delivering Team:

 

(h)        The skip, or the vice-skip when it is the skip's turn to deliver, or when the skip is not on the ice, is in charge of the house.

 

(ii)    The player in charge of the house is positioned inside the hog line, with at least one foot/wheel on the ice surface of the playing end of the teams sheet, while the team is in the process of delivery.

(vii)     The players who are not in charge of the house or delivering a stone take positions to sweep.

 

(iv)  Any improper position of players will result in the delivered stone being removed from play, and any displaced stones shall be replaced, by the non-offending team, to their positions prior to the violation taking place.

 

R5.DELIVERY

 

(a)                   Unless predetermined, or decided by the Last Stone Draw (LSD), the teams opposing each other in a game shall use a coin toss to determine which team delivers the first stone in the first end. This order of play shall be maintained until one team scores, after which the team that most recently scored delivers the first stone in any subsequent end.

 

(b)                  Unless predetermined, the team playing the first stone of the first end has the choice of stone handle colour for that game.

 

(c)                   Right-handed deliveries are delivered from the hack on the left of the centre line and left-handed deliveries are delivered from the hack on the right of the centre line. A stone delivered from the wrong hack is removed from play, and any displaced stones are replaced, by the non- offending team, to their positions prior to the violation taking place.

 

(d)                  A stone must be clearly released from the hand before it reaches the hog line at the delivery end. If the player fails to do so, the stone is immediately removed from play by the delivering team.

 

(e)                   If a hog line violation stone is not immediately removed and strikes another stone, the delivered stone is removed from play by the delivering team, and any displaced stones are replaced, by the non- offending team, to their positions prior to the violation taking place.

 

(f)                    A stone is in play, and considered delivered, when it reaches the tee line (hog line for wheelchair curling) at the delivery end. A stone that has not reached the relevant line may be returned to the player and redelivered.

 

(g)                   All players must be ready to deliver their stones when their turns come, and not take an unreasonable amount of time to play.

 

(h)                   If a player delivers a stone belonging to the opposing team, that stone is allowed to come to rest, and is then replaced by a stone belonging to the delivering team.

 

(i)                     If a player delivers a stone out of proper rotation, the end continues as if the mistake had not occurred. The player who missed a turn delivers the last stone for that team in that end. If it cannot be determined which player delivered out of proper rotation, the player who delivered the first stone in the end for that team delivers the last stone for that team in that end.

 

(j)        If a player inadvertently delivers too many stones in one end, the end continues as if the mistake had not occurred and the number of stones allocated to the last player of the offending team shall be reduced accordingly.

 

(j)                    If a team delivers two stones in succession in the same end:

 

(i)                  The second stone is removed and any displaced stones replaced, by the non-offending team, to their positions prior to the violation taking place. The player who delivered the stone played by mistake, redelivers it as the last stone for the team in that end.

 

(ii)    Should the infraction not be discovered until after the delivery of a subsequent stone, the end is replayed.

 

(l)       If the wrong team delivers the first stone of an end:

 

(j)                 If the error is discovered after only the first stone has been delivered, the end shall be replayed.

(ii)      If the error is discovered after the 2nd stone of the end has been delivered, play continues as if the error had not occurred.

 

R6.FREE GUARD ZONE (FGZ)

 

(a)               A stone that comes to rest between the tee line and the hog line at the playing end, excluding the house, is deemed to be within an area designated as the FGZ. Also, stones that are in play, on or before the hog line, after striking stones in the FGZ, are deemed to be in the FGZ.

 

(b)               If, prior to the delivery of the fifth stone of an end, a delivered stone causes, either directly or indirectly, an opposition stone to be moved from the FGZ to an out-of-play position, then the delivered stone is removed from play, and any displaced stones are replaced, by the non- offending team, to their positions prior to the violation taking place. (effective 1 October 2018 the 5 stone FGZ will be implemented)

 

R7.SWEEPING

 

(a)               The sweeping motion can be in any direction (it need not cover the entire width of the stone), must deposit no debris in front of a moving stone, and must finish to either side of the stone.

 

(b)               A stationary stone must be set in motion before it can be swept. A stone set in motion by a delivered stone, either directly or indirectly, may be swept by any one or more of the team to which it belongs anywhere in front of the tee line at the playing end.

 

(c)               A delivered stone may be swept by any one or more of the delivering team anywhere in front of the tee line at the playing end.

 

(d)               No player may ever sweep an opponent's stone except behind the tee line at the playing end,and may not start to sweep an opponent’s stone until it has reached the tee line at the playing end.

 

(e)               Behind the tee line at the playing end, only one player from each team may sweep at any one time. This may be any player of the delivering team, but only the skip or vice-skip of the non-delivering team.

 

(f)                Behind the tee line, a team has first privilege of sweeping its own stone, but it must not obstruct or prevent its opponent from sweeping.

 

(g)               If a sweeping violation occurs, the non-offending team has the option of allowing the play to stand, or of placing the stone, and all stones it would have affected, where they would have come to rest had the violation not occurred.

 

R8.TOUCHED MOVING STONES

 

(a)               Between the tee line at the delivery end and the hog line at the playing end:

 

(b)               If a moving stone is touched, or is caused to be touched, by the team to which it belongs, or by their equipment, the touched stone is removed from play immediately by that team. A double- touch by the person delivering the stone, prior to the hog line at the delivering end, is not considered a violation.

 

(vii)     If a moving stone is touched, or is caused to be touched, by an opposition team, or by its equipment, or is affected by an external force:

 

1)    If the stone was the delivered stone, it is redelivered.

 

2)    If the stone was not the delivered stone, it is placed where the team to which it belongs reasonably considers it would have come to rest had it not been touched.

 

(a)               Inside the hog line at the playing end:

 

(viii)        If a moving stone is touched, or is caused to be touched, by the team to which it belongs, or by its equipment, all stones are allowed to come to rest, after which the non-offending team has the option to:

 

1)    Remove the touched stone, and replace all stones that were displaced after the infraction to their positions prior to the violation taking place; or

 

2)    leave all stones where they came to rest; or

 

3)    Place all stones where it reasonably considers the stones would have come to rest had the moving stone not been touched.

 

(ii)    If a moving stone is touched, or is caused to be touched, by an opposition team, or by its equipment, all stones are allowed to come to rest, after which the non-offending team places the stones where it reasonably considers the stones would have come to rest, had the moving stone not been touched.

 

iii)     If a moving stone is touched, or is caused to be touched, by an external force, all stones are allowed to come to rest, and then placed where they would have come to rest if the incident had not occurred. If the teams cannot agree, the stone is redelivered after all displaced stones have been replaced to their positions prior to the violation taking place. If agreement on those positions cannot be reached, the end is replayed.

 

(b)               Last Stone Draw (LSD) stones:

 

(ix)             If a member of the delivering team touches a moving stone, or causes it to be touched, the stone will be removed and recorded as 199.6 cm (6 ft. 6.5 in).

 

(ii)   If a member of the non-delivering team touches a moving stone, or causes it to be touched, the stone will be redelivered.

 

(iii)    If an external force touches a moving stone, or causes it to be touched, the stone will be redelivered.

 

(c)     If a moving stone is touched by a stone deflecting off the sheet dividers, the non-delivering team shall place the stone where it reasonably considers the stone would have come to rest had the moving stone not been touched.

 

R9.DISPLACED STATIONARY STONES

 

(a)               If a stationary stone which would have had no effect on the outcome of a moving stone is displaced, or caused to be displaced, by a player, it is replaced, by the non-offending team, to their positions prior to the violation taking place.

 

(b)               If a stationary stone which would have had no effect on the outcome of a moving stone is displaced, or caused to be displaced, by an external force, it is replaced, with agreement of the teams, to its position prior to the violation taking place.

 

(c)                If a stone which would have altered the course of a moving stone is displaced, or caused to be displaced, by a player, all stones are allowed to come to rest and then the non-offending team has the option to:

 

(h)               leave all stones where they came to rest; or

 

(i)                 Remove from play the stone whose course would have been altered, and replace any stones that were displaced after the violation to their positions prior to the violation taking place; or

 

(iii)     Place all stones in the positions the team reasonably considers they would have come to rest had a stone not been displaced.

 

(d)        If a stone which would have altered the course of a moving stone is displaced, or caused to be displaced, by an external force, all stones are allowed to come to rest, and are then placed in the positions in which they would have come to rest had a stone not been displaced. If the teams cannot agree, the stone is redelivered after all displaced stones have been replaced to their positions prior to the violation taking place. If agreement on those positions cannot be reached, the end is replayed.

 

(e)            If a displacement is caused by stones deflecting off the sheet dividers, the stones are replaced, by the non-delivering team, to their positions prior to the violation taking place.

 

(f)             Last Stone Draw (LSD) Stones:

 

(i)             If a member of the delivering team displaces a stationary stone, or causes it to be displaced, before the official completes the measurement, the stone will be removed and recorded as 199.6 cm (6 ft. 6.5 in.).

 

(ii)    If a member of the non-delivering team displaces a stationary stone, or causes it to be displaced, before the official completes the measurement, the stone is replaced, by the delivering team, to its position prior to the violation taking place.

 

(iii)     If an external force displaces a stationary stone, or causes it to be displaced, before the official completes the measurement, the stone is replaced, by the delivering team, to its position prior to the violation taking place.

 

R10.EQUIPMENT

 

(a)               No player shall cause damage to the ice surface by means of equipment, hand prints, or body prints. The procedure will be:

 

1st incident = 1st official on-ice warning, repair damage.

 

2nd incident = 2nd official on-ice warning, repair damage.

 

3rd incident = repair damage and remove player from the game.

 

(b)               No equipment shall be left unattended anywhere on the ice surface.

 

(c)               Teams must not use electronic communication equipment, or any device to modify the voice, during a game. With the exception of stopwatches that are limited to providing time’ data only, the use of electronic devices during the games, which provide information to players on the field of play, are forbidden.

 

(d)               When a properly functioning electronic hog line device is being used:

 

(j)                The handle must be properly activated so that it is functioning during the delivery, or it will be considered a hog line violation stone.

 

(ii)    A glove or mitt must not be worn on the delivery hand during the delivery of a stone. If there is a violation, the delivered stone shall be removed from play, and any displaced stones shall be replaced, by the non-offending team, to their positions prior to the violation taking place.

 

(e)               The use of a delivery stick shall be restricted as follows:

 

(i)                 The delivery stick may not be used in any WCF competition or qualifying event, except wheelchair events.

 

(ii)      Players choosing to deliver with a delivery stick must use that device for the delivery of all their stones during the entire game.

 

(iii)     The stone must be delivered along a straight line from the hack to the intended target.

 

(iv)     The stone must be clearly released from the delivery stick before either foot of the player delivering the stone has reached the tee line at the delivery end. A stone is in play, and considered delivered, when it reaches the hog line at the delivery end.

(v)      A delivery stick shall not convey any mechanical advantage other than acting as an extension of the arm/hand.

 

(vi)     If a stick delivery violation occurs, the delivered stone shall be removed from play, and any displaced stones shall be replaced, by the non-offending team, to their positions prior to the violation taking place.

 

R11.SCORING

 

(a)               The result of a game is decided by a majority of points at the completion of the scheduled ends of play, or when a team concedes victory to its opponent, or when one team is arithmetically eliminated, provided the minimum number of ends has been completed. A team that has been arithmetically eliminated may finish the current end but no new end may be started. However, if a team is arithmetically eliminated in the last end of a game, the game should stop when this occurs and the end will not be finished. If the score is tied at the completion of the scheduled ends, play continues with extra end(s) and the team that scores first wins the game.

 

(b)               At the completion of an end (when all stones have been played), a team scores one point for each of its own stones located in or touching the house that are closer to the tee than any stone of the opposition.

 

(c)               The score of an end is decided when the skips or vice-skips in charge of the house agree upon the score. If stones that may have affected the points scored in an end are displaced prior to that decision, the non- offending team receives the benefit that might have accrued from a measurement.

 

(d)               When determining the score of an end, if teams cannot visually decide which stones are closer to the tee, or whether a stone is touching the house, a measuring device is used. Measurements are taken from the tee to the nearest part of the stone. The person in charge of the house from each team is allowed to observe any measurement that is made by a measuring device.

 

(e)               If two or more stones are so close to the tee that it is impossible to use a measuring device, the determination is made visually.

 

(f)                If a decision cannot be reached, either visually or with a measuring device, the stones are considered equal, and:

 

(i)                 If the measure was to determine which team scored in the end, the end is blanked.

 

(ii)      If the measure was to determine additional points, only the stones closer to the tee are counted.

 

(g)        Should an external force cause the displacement of stones that would have affected the score prior to agreement of the score, the following applies:

 

(i)       If the displaced stones would have determined which team scored in an end, the end is replayed.

(ii)    If a team secured a point(s), and the displaced stone(s) would have determined if an additional point(s) was scored, that team has the option of replaying the end or of keeping the point(s) already secured.

 

(h)        A team concedes a game only when it is the delivering team. When a team concedes the game before the completion of an end, the score of the end is determined at that time, in the following manner:

 

(i)                 If both teams still have stones to be delivered, “X”s are placed on the scoreboard.

 

(ii)    When only one team has delivered all of its stones:

 

1)                    If the team that delivered all its stones has stone(s) counting, no points are given, Xs are placed on the scoreboard unless the points are required to determine the outcome.

 

2)                    If the team that did not deliver all its stones has stone(s) counting, these points are given and placed on the scoreboard.

 

3)                    If no stones are counting, “Xs are placed on the scoreboard.

 

(i)       If a team is not available to start a game at the designated time, the following takes place:

(i)       If the delay of the start of play is 1-15 minutes, then the non- offending team receives one point, and will have choice of first or second stone in the first end of actual play; one end is considered completed.

 

(ii)      If the delay of the start of play is 15-30 minutes, then the non- offending team receives one additional point, and choice of first or second stone in the first end of actual play; two ends are considered completed.

 

(iii)     If play has not started after 30 minutes, then the non-offending team is declared the winner by forfeit.

 

(j)                The final score of a forfeited game is recorded as “W – L” (win – loss).

 

R12.INTERRUPTED GAMES

 

If for any reason, a game is interrupted, the game recommences where play was stopped.

 

R13.WHEELCHAIR CURLING

 

(a)               Stones are delivered from a stationary wheelchair.

 

(b)               When the stone is delivered between the hack and the outermost edge of the top of the house at the delivery end, the chair must be positioned so that at the start of the delivery the stone is positioned on the centre line. When the stone is delivered between the outermost edge of the top of the house and the hog line at the delivery end, the chair must be positioned so that at the start of the delivery the entire width of the stone is within the wheelchair lines.

 

(c)               During delivery, the feet of the player delivering the stone must not touch the ice surface and the wheels of the chair must be in direct contact with the ice.

 

(d)               The delivery of the stone is undertaken by the conventional arm/hand release or by the use of an approved delivery stick. Only head assemblies used during the 2017 World Wheelchair Curling Championship will be allowed to be used during the 2017/18 season in WCF controlled Wheelchair Curling events, including the 2018 Paralympic Winter Games.

 

Stones must be clearly released from the hand or stick before the stone reaches the hog line at the delivery end.

 

(e)               A stone is in play when it reaches the hog line at the delivery end. A stone that has not reached the hog line at the delivery end may be returned to the player and redelivered.

 

(f)                Sweeping is not permitted.

 

(g)               (g)   If a delivery violation occurs, the delivered stone shall be removed from play, and any displaced stones shall be replaced, by the non- offending team, to their positions prior to the violation taking place.

 

(h)               For WCF wheelchair competitions, each on-ice team must have four players delivering stones and must be comprised of both genders at all times during games. A team violating this rule will forfeit the game.

 

(i)                 All games will be scheduled for 8 ends.

 


R14.MIXED CURLING

 

(a)               Each team shall have two male and two female players and the male and female players must deliver stones alternately (M, F, M, F - or - F, M, F, M). No alternate players are permitted.

 

(b)               If a team plays with three players, the alternate gender order of delivery must be maintained (M, F, M - or - F, M, F). If this occurs while a game is in progress, the delivery rotation can be changed to meet this criterion.

 

(c)               The skip and vice-skip can be anyone in the team, but they must be from opposite genders.

 

(d)               All Mixed games are scheduled for 8 ends.

 

(e)               The team is allowed one coach and one other team official. Only those two persons may sit on the designated coach bench.

 

R15.MIXED DOUBLES CURLING

 

(a)               A team is composed of two players, one male and one female.

Alternate players are not allowed. A team must forfeit any game(s) in which it fails to have both players playing for the entire game. One coach and one other team official will be allowed for each team.

 

(b)               The scoring shall be the same as in a regular game of curling. The “positioned” stones that are placed prior to the beginning of each end are eligible to be counted in the scoring.

 

(c)               Each game will be scheduled for 8 ends.

 

(d)               Each team shall deliver 5 stones per end. The player delivering the teams first stone of the end must also deliver the teams last stone of that end. The other team member shall deliver the teams second, third and fourth stones for that end. The player delivering the first stone can change from end to end.

 

(e)               No stone in play, including the “positioned” stones and those in the house, can be moved to an out-of-play position prior to the delivery of the fourth stone of an end (the fourth delivered stone is the first stone that can remove any stone from play). If there is a violation, the delivered stone shall be removed from play, and any displaced stone(s) shall be replaced, by the non-offending team, to their positions prior to the violation taking place.

 

(f)                       Prior to the start of every end, one team shall place its “positioned” stone at the playing end of the sheet in one of two positions, designated A and B. The opponents “positioned” stone shall then be placed in whichever position (A or B) remains vacant. The location of these positions shall be as follows:

 

(i)       Position A: Placement so that the stone is bisected by the centre line and is either immediately in front of or immediately behind one of 3 points in the ice. The points are placed on the centre line (see diagram):

 

1)           At the mid-point between the hog line and the outermost edge of the top of the house.

 

3)                   0.915 m. (3 feet) from the mid-point closer to the house.

 

3)       0.915 m. (3 feet) from the mid-point closer to the hog line.

 

Based on the ice conditions, when no event official is available to make the decision, the teams shall determine the specific placement for each sheet for Position A to be used prior to the start of the pre-game practice and that same placement must be used for the entire game.

 

(ii)      Position B: Placement so that the stone is bisected by the centre line and is in the back of the 4-foot circle. The back edge of the stone is aligned with the back edge of the 4-foot circle (see diagram).

 

(iii)     Power Play: Once per game, each team, when it has the decision on the placement of the “positioned” stones, can use the “Power Play” option to position those two stones. The in-house stone (B), which belongs to the team with last stone in that end, is placed on either side of the house with the back edge of the stone touching the tee line, at the point where the 8-foot and 12-foot circles meet. The guard stone (A) is positioned to the same side of the sheet, the same distance that was determined for the centre guards (see diagram). The “Power Play” option cannot be used in extra ends.

 

 

(a)               he team having the decision on the placement of the “positioned” stones shall be:

 

 

(b)                Teams opposing each other in the game shall use the Last Stone Draw (LSD) to determine which team has the decision in the first end. The team with the lesser LSD distance shall have the decision on the placement.

 

(ii)      Following the first end, the team that did not score shall have the decision on the placement.

 

(iii)     If neither team scores in an end, the team that delivered the first stone in that end shall have the decision on placement in the next end.

 

(h)      The team whose positioned” stone is placed in Position A (in front of the house) shall deliver the first stone in that end, and the team whose “positioned” stone is placed in Position B (in the house) shall deliver the second stone in that end.

 

(c)               While the team is in the process of delivery, the non-delivering player may be anywhere on the ice surface of the teams sheet. After delivery, either or both players may sweep their delivered stone and any stones set in motion that belong to their team anywhere in front of the tee line at the playing end. This applies during all of the teams delivered stones, including the LSD.

 

(j)      If a delivery violation occurs, the delivered stone shall be removed from play, and any displaced stones shall be replaced, by the non- offending team, to their positions prior to the violation taking place. Should the infraction not be discovered until after the delivery of a subsequent stone, play continues as if the infraction had not occurred, however, the player that delivered the first stone of the end can deliver a maximum of two stones in that end.

 

R16.PROHIBITED SUBSTANCES

 

The use of all performance-enhancing drugs, without therapeutic exemption, whether taken knowingly or otherwise, is unethical and prohibited. If such use occurs the player(s) will be disqualified from the competition, their Member Association will be notified, and it could lead to further suspension.

 

R17.INAPPROPRIATE BEHAVIOUR

 

Improper conduct, foul or offensive language, equipment abuse, or wilful damage on the part of any team member is prohibited. Any violation may result in suspension of the offending person(s) by the curling organization having jurisdiction.

 


R U L E S O F C O M P E T I T I O N

 

C1. GENERAL

 

(a)               The rules of play for WCF competitions are the current rules of the World Curling Federation (WCF). If there are any modifications, these are explained during the Team Meeting.

 

(b)               The dates of the WCF competitions are determined by the Executive Board of the WCF.

 

(c)               The playing and event schedules are determined by the WCF in consultation with the Host Committee.

 

(d)               Smoking, including e-smoking devices, within the confines of the competition area at WCF competitions is prohibited.

 

(e)               The WCF Anti-Doping rules and procedures, which meet the requirements of the World Anti-Doping Agency are applicable, and published in the WCF Anti-Doping Pamphlet.

 

(f)                Any variation from the recommended sheet measurements must be approved by the WCF.

 

(g)               For WCF Championships, gold medals are awarded to the first placed team, silver medals to the second placed team, and bronze medals to the third placed team. The 5 players (2 for Mixed Doubles, 4 for Mixed) and their coach, receive medals, if they are in attendance and fulfil their team obligations, and are allowed on the podium. For the Olympic Winter Games, Youth Olympic Games and the Paralympic Winter Games, only the players receive medals and are allowed on the podium.

 

C2. PARTICIPATING TEAMS

 

(a)               Each team is designated by its Association/Federation.

 

(b)               If a designated team is unable or unwilling to participate, the Association/Federation involved nominates another team.

 

(c)               The teams for each event must be declared at least 14 days prior to the start of the competition. Notification of a replacement must be done by the end of the team meeting.

 

(d)               (d) All players at a WCF competition must be bona fide members in good standing of their Associations/Federations.

 

(e)               To be eligible to play in the World Junior Curling Championships (WJCC) and qualifying events, a player must be less than 21 years of age by the end of the 30th day of June of the year immediately preceding the year in which the championship is to take place.

 

(f)                To be eligible to play in the World Senior Curling Championships (WSCC) and qualifying events, a player must be not less than 50 years of age by the end of the 30th day of June of the year immediately preceding the year in which the championship is to take place.

 

(g)               To be eligible to play in the World Wheelchair Curling Championship (WWhCC) and qualifying events, a player must have substantial demonstrable impairments in leg/gait function and use a wheelchair for daily mobility, or qualify within the eligibility criteria.

 

(h)               All players and their coach must attend the Team Meeting. Failure to do so, without approval of the Chief Umpire, results in the forfeit of the last stone advantage for that team in its first game. Only the team players, one coach, a Team Leader, and a translator if necessary, are allowed to attend. For teams in post round robin play, one or two team members (players and/or coach) must attend the play-off meetings, or the team will lose the choices (first or second practice, colour of stones, etc.) to which they would normally be entitled.

 

(i)                 The team delivery rotation, skip and vice-skip positions, alternate player, and coach are listed on the original team line-up form, and submitted to the Chief Umpire at the end of the Team Meeting. The team leader / national coach / translator, if appropriate, are also listed. A game team line-up form (paper or electronic) must be submitted to the Chief Umpire at least 15 minutes prior to the pre- game practice to either confirm the original team line-up or to indicate a change.

 

(j)                       A team must start a competition with four players (two for Mixed Doubles) delivering stones. A team will forfeit each game at the start of the competition, until it can start a game with four qualified players. In extenuating circumstances, and with approval from a panel of three persons (WCF Director of Competitions or Representative, event Technical Delegate, event Chief Umpire) a team may be allowed to start a competition with three players. If required, an appeal would be heard by the WCF President or his/her representative.

 

(k)               While a game is in progress, the coach, the alternate player, and all other team officials are prohibited from communicating with their team or being within the playing area except during specifically designated breaks or a team time-out. This restriction applies to all verbal, visual, written, and electronic communication, including any attempt to signal for the implementation of a team time-out. The coach, the alternate player, and one team official may participate in the pre-event and the pre-game practices, but may not communicate with their team during the LSD. During the game, there shall be no unauthorized communications or broadcasts of any sort from the coach bench to anyone who is not sitting in that designated area. Coaches and other team personnel sitting on the coach bench cannot watch or listen to broadcasts. For any violation, the offending person will be removed from the coachs bench for that game.

 

(l)                 For the purpose of identification to the media and to the public, teams are referred to by the name under which their Association/Federation competes, and by the name of the skip.

 

C3. UNIFORMS / EQUIPMENT

 

(a)               All team members wear identical uniforms and appropriate footwear when accessing the field of play for games or practice sessions. The team wears light-coloured shirts and playing jackets/sweaters when assigned stones with light-coloured handles, and wears dark-coloured shirts and playing jackets/sweaters when assigned stones with dark- coloured handles. The colour of these garments shall be registered with the WCF prior to the start of each competition. The team coaches/officials must wear a team or national uniform whenever accessing the field of play. Red is considered to be a dark colour.

 

(Effective 1 October 2018, unless otherwise approved by the WCF, a light-coloured uniform will be predominantly white or yellow in colour. Approval for any alternative colour must be requested at least

8 weeks prior to an event or may be requested at the start of a season for multiple events.)

 

(b)               Each shirt and jacket/sweater has the player's surname, in 5.08 cm. (2- in.) or larger letters, across the upper back of the garment, and the name under which their Association/Federation competes, in 5.08 cm. (2-in.) or larger letters, across the back above the waist. If desired, a national emblem may also be worn on the back, but only in addition to the name under which the Association/Federation competes, and displayed between that name and the players surname. When two or more team members have the same surname, the first letter(s) of their given names are also displayed.

 

(c)               Advertising is permitted on a player's clothing or equipment strictly in accordance with the current guidelines issued by the WCF. The WCF may, in its sole discretion, forbid the use of any clothing or equipment that it feels is unacceptable or unsuitable for WCF competition play. The WCF Dress Code is contained within this book.

 

(d)               A player or coach with an improper uniform shall be denied access to the field of play and the coach bench.

 

(e)               Each player must declare an approved sweeping device at the start of a game, and only that player can use that device for sweeping during the game. Penalty: If a player sweeps with another persons sweeping device the stone shall be removed from play.

 

(f)                Players may not change their brush heads during a game, unless the Chief Umpire grants special permission. Penalty: If a change is made without permission, the team will forfeit the game.

 

(g)               If an alternate player comes into a game, that player must use the brush head of the player being replaced. Penalty: If a new brush head is brought into the game, the team will forfeit the game.

 

(h)               All field of play equipment used at WCF competitions must meet WCF Equipment Standards, as defined and published on the WCF website. Reasons for equipment being considered non-approved include, but not restricted to: damage to the ice surface, non-conformance with existing rules or standards (i.e. - electronic communication devices), performance testing results that give an unfair advantage, failing to register equipment with the WCF office by the deadline date.

 

(i)                 The penalty for using equipment in WCF competitions that does not conform to standards for Competition Equipment established by the WCF:

(i)       First team offence during a competition – the player is disqualified from the competition and the team forfeits the game.

 

(ii)      Second team offence during a competition – the team is disqualified from the competition and all players are not permitted to play in WCF competitions for a 12-month period.

 

C4. PRE-GAME PRACTICE

 

(a)               Prior to the start of every game at WCF competitions, each team is allowed a pre-game practice on the sheet on which it will be playing.

 

(b)               The time and duration of the pre-game practice is given at the Team Meeting.

 

(c)               The schedule for pre-game practices during the round robin will be predetermined as much as possible, based on the criterion that each team has first and second practice an equal number of times. For the round robin games where this cannot be predetermined the winner of a coin toss will have the choice of first or second practice.

 

(d)               In post round robin games, when the Last Stone First End has been pre- determined, the team delivering the last stone in the first end practices first.

 

(e)               If the Chief Ice Technician deems it necessary, the ice will be cleaned, and the slide path re-pebbled, after the pre-game practice.

 

C5. LENGTH OF GAMES

 

(a)               In competitions in which 10 ends are scheduled, a minimum of 6 ends must be completed in round robin games, and 8 ends must be completed in play-off games.

 

(b)               In competitions in which 8 ends are scheduled, a minimum of 6 ends must be completed.

 

C6. GAME TIMING

 

(a)               Each team shall receive 38 minutes of thinking time for a 10-end game and 30 minutes of thinking time for an 8-end game (38 minutes in wheelchair curling, 22 minutes in mixed doubles curling). This time is recorded, and visible to the teams and coaches, throughout the game.

 

(b)               When a team delays the start of a game, the thinking time allotted to each team is reduced by 3 minutes 45 seconds (4 minutes 45 seconds in wheelchair curling, 2 minutes 45 seconds in mixed doubles curling) for each end which was considered completed (Rules of Curling R11(i) apply).

 

(c)               When extra ends are required, the game clocks are reset and each team receives 4 minutes 30 seconds of thinking time for each extra end (6 minutes in wheelchair curling, 3 minutes in mixed doubles curling).

 

(d)               The game and each end starts when the allotted break time expires.

The delivering teams game clock will not run during the start of the game/end unless that team is delaying the start (no forward motion from the hack, or the stone not released from the delivery stick), then its game clock will be started. If there is no delay, the first game clock to start in each end will be that of the team delivering the second stone.

 

(e)               Once all of the criteria below are met, the non-delivering team becomes the delivering team, and its game clock is started:

(j)                All stones have come to rest or have crossed the back line; and

 

(ii)      stones that are displaced due to violations by the delivering team, and require repositioning, are returned to their positions prior to the violation; and

 

(iii)     The playing area has been relinquished to the other team, the person in charge of the house has moved behind the back line and the deliverer and sweepers have moved to the sides of the sheet.

 

(f)                A teams game clock stops once the stone has reached the tee line (hog line in wheelchair curling) at the delivery end.

 

(g)               A team delivers stones only when its game clock is running or scheduled to be running. Any violation results in the stone being redelivered after any displaced stones have been returned, by the non- offending team, to their positions prior to the violation. The time clock of the offending team will start as soon as any displaced stones have been repositioned and will stop when the redelivered stone reaches the tee line (hog line for wheelchair curling) at the delivering end.

 

(h)               If stones need to be repositioned due to a violation caused by an external force both game clocks are stopped.

 

(i)                 Game clocks are stopped at any time an umpire intervenes.

 

(j)                After the teams have agreed on the score for an end, a break occurs, when neither game clock is running. If a measurement is required, the break begins at the completion of that measurement. The length of the break between ends, which may vary due to television requirements or to other external factors, is determined for each competition and explained at the Team Meeting. When a break is of 3 minutes or more, the teams are informed when 1 minute of the break remains. Teams should not deliver the first stone of the next end until less than 10 seconds of the break time remains. The delivering teams game clock will start at the conclusion of the break unless the player is in the process of delivery. The length of the break will normally be:

 

(i)       1 minute at the completion of each end, except as noted in (j) (ii).

In Mixed Doubles, when players are responsible for placing the stationary stones before each end, 30 seconds will be added to the time between ends.

Teams cannot meet, or communicate in any way, with a coach, the alternate player or any other team official.

 

(ii)    5 minutes at the completion of the end that defines the halfway point in the game. Teams are allowed to meet, within the playing area, with any player and team official that is authorized to be on the coach bench for that game.

 

(k)               If a player is allowed to redeliver a stone, the umpire decides if the time required is to be deducted from the game time for that team.

 

(l)                 If an end is to be replayed, the game clocks are reset to the time recorded at the completion of the previous end.

 

(m)            If an umpire determines that a team is unnecessarily delaying a game, the umpire notifies the skip of the offending team and, after that notification, if the next stone to be delivered has not reached the tee line (hog line in wheelchair curling) at the delivery end within 45 seconds, the stone is removed from play immediately.

 

(n)               Each team must complete its part of a game within the time given, or forfeit the game. If a stone reaches the tee line (hog line in wheelchair curling) at the delivery end before time expires, the stone is considered delivered in time.

 

(o)               A team whose clock has run due to a timing error (wrong clock running) will have double the agreed error time added back to its clock.

 

(p)               A team whose time clock did not run due to a timing error (no clock running) will not have time deducted from its time clock, but the appropriate amount of time will be added to the other teams time clock.

 

C7. TEAM TIME-OUTS / TECHNICAL TIME-OUTS

 

(a)               Team time-outs will be allowed at all WCF events, with or without time clocks being used.

 

(b)               Each team may call one 60 second team time-out during each game and one 60 second team time-out in each extra end.

 

(c)               Procedures for a team time-out are as follows:

 

(h)               Only the players on the ice may call a team time-out.

 

(ii)      Team time-outs may be called by any on-ice team player only when that teams game clock is running. Players signal a team time-out by using a “Thand signal.

 

(iii)     A team time-out (when the game clock is stopped) starts as soon as the time-out is called and consists of travel time’ to get to the team plus 60 seconds. The amount of travel time will be determined at each event by the Chief Umpire, and is given to all teams, whether or not they have a coach, and whether or not a coach is coming to the field of play.

 

(iv)     Only one person, who is sitting in the designated coaching area and a translator, if required, of the team that called the team time- out is allowed to meet with the team. This person, or persons if a translator is required, must use the designated route to the team. Where walkways are beside the sheet, that person must not stand on the playing ice surface.

 

(v)       The team is notified when there are 10 seconds remaining in the team time-out.

 

(vi)     When the team time-out has expired, the person(s) from the coachs bench must stop conferring with the team and leave the playing area immediately.

 

(d)                  A technical time-out may be called by a team to request a ruling, for an injury or in other extenuating circumstances. Game clocks will be stopped during technical time-outs.

 

C8. STONE ASSIGNMENT / LAST STONE DRAW

 

(a)               The team listed first in the draw schedule for the round robin games will play the stones with the dark-coloured handles; the team listed second will play with the stones with the light-coloured handles.

 

(b)               (b) For games requiring Last Stone Draws (LSD), at the conclusion of each teams pre-game practice, two stones will be delivered to the tee at the home end, by different players – the first stone with a clockwise and the second with a counter-clockwise rotation. A player (alternate) that delivers an LSD stone does not have to play in that game. Sweeping is allowed (except in wheelchair curling). In Mixed curling each gender must deliver one stone, but the team selects the sweepers independent of their gender.

 

The first stone will be measured and removed from play before the second stone is delivered. The distances recorded for each stone will be added together to give the team its LSD total for that game. The team with the lesser LSD total will have the choice of delivering the first or second stone in the first end of that game. If the LSD totals for both teams are the same, the individual LSD stones are compared and the best non-equal LSD has the choice of delivering first or second stone in the first end. When both teams have the exact same individual LSD stone distances, a coin toss will be used to determine that choice.

 

(c)               LSD distances will be measured and recorded in the following manner: (i) All single measurements will be from the tee to the nearest part of the stone, but the LSD distances will be displayed in centimetres as the distance from the tee to the centre of the stone.

 

(ii)    The official radius to be used in WCF championships is 14.2 cm.

 

(iii)     To any result measured, the radius of 14.2 cm has to be added.

This means that the distance for stones not in the house is 185.4 cm + 14.2 cm = 199.6 cm.

 

(iv)     Stones covering the tee will be measured from two locations (holes) at the edge of the 4ft circle. These two locations make a 90-degree angle with the centre hole and are 0.61 m (2 feet) from the centre hole.

 

(d)      The number of LSD stones, and the number of clockwise and counter- clockwise deliveries for each player, will be determined at each competition depending upon the number of games in the round robin. Based on the Original Team Line-up form, the four players (2 in Mixed Doubles) have to fulfil the minimum number of LSD deliveries. If there is a violation where the minimum requirements are not fulfilled, the appropriate LSD(s) will be recorded as 199.6 cm.

 

(i)                 LSD stones delivered by the alternate can be combined at the end of the round robin with only one other player, so that this player fulfils the minimum required number of LSD stones.

 

(ii)      Where a team plays an entire event with only 3 players, the LSD stone requirements of the missing player are shared equitably amongst the other players.

 

(iii)     Where a team starts a competition with a complete team but then, for any reason, a player cannot fulfil their minimum LSD requirements, the maximum of 199.6cm will be recorded for each of their missed LSD stones.

 


 

 

(a)               For Mixed Doubles each player delivers an equal number of clockwise and counter-clockwise LSD stones. If there are an odd number of games a variation of one rotation per player has to occur.

 

(b)               When round robin play (one group) is used at WCF competitions, with each competing team playing all other teams, first stone in the first end of post round robin games is determined as follows:

 

(i)       The team with the better win/loss record has the choice of playing first or second stone in the first end.

 

(ii)    If the teams have the same win/loss record, the winner of their round robin game has the choice of playing first or second stone in the first end.

 

(iii)     Notwithstanding (i) and (ii), for competitions that use the Page play-off system, the team that wins the 1 versus 2 game has the choice of delivering the first or second stone in the first end of the gold medal game; the team that loses the semi-final game has the choice of delivering the first or second stone in the first end of the bronze medal game.

 

(c)               At WCF competitions when teams play a round robin in separate groups, for the play-off game(s) if the teams are from the same group C8 (f) will be used, and if the teams are from different groups, the team with the lesser DSC has choice of either the first or second practice or the stone handle colour. Then regular LSD procedures (without minimum requirements), will determine which team has the choice of delivering the first or second stone in the first end.

 

(d)               In post round robin games where the team delivering the first stone in the first end has been pre-determined, the team delivering the first stone of the first end has the choice of stone handle colour.

 

C9. TEAM RANKING PROCEDURE / DRAW SHOT CHALLENGE

 

(a)               During the round robin portion of a competition, teams with the same win-loss record will be listed alphabetically, by their three-letter code, and ranked equal.

 

(b)               The following criteria (in order) will be used to rank the teams at the completion of the round robin:

 

(e)               Teams will be ranked according to their win/loss record;

 

(ii)    If two teams are tied, the team that won their round robin game will be ranked higher;

 

(iii)     Where three or more teams are tied, the record of the games between the tied teams shall provide the ranking (should this procedure provide a ranking for some teams but not all, then the record of the games between the remaining teams that are still tied shall determine the ranking);

 

(iv)    For all remaining teams, whose ranking cannot be determined by (i) or (ii) or (iii), ranking is determined using the Draw Shot Challenge (DSC). The DSC is the average distance of all the individual Last Stone Draw stones, which were delivered by a team during the round robin.

Where there is more than one group and these groups are of differing sizes, to ensure the DSC is calculated in the same way, only the LSDs from the first equal number’ of games will be used.

Where a total of 11 or fewer individual stones will be considered, the single least favourable result is automatically eliminated when calculating the average distance. Where more than 11 individual stones will be considered, the two least favourable results will be eliminated when calculating the average distance.

 

The team with the lesser DSC receives the higher ranking. If the DSCs are equal then the team with the best nonequal counting LSD receives the higher ranking. In the case where all counting LSDs are equal the team ranked higher in the WCF World Rankings is ranked higher.

 

(v)      When teams compete in different groups and do not qualify for the play-offs, the final ranking will be determined by comparing the DSCs from the teams in all groups with the same ranking, with the best DSC being ranked highest.

 

(vi)     In events where a single loss eliminates a team from the competition, teams eliminated during the same session will be listed alphabetically, by their three-letter code, and ranked equal.

 

(c)               When teams are tied for a play-off position, team(s) shall be eliminated without playing an extra game, as tie-breaker games will not be played.

 

(d)               When teams are tied for a challengeable position, team(s) can avoid the challengeable position without winning an extra game, as tie- breaker games will not be played.

 

(e)               When teams are tied for a relegation position, team(s) can avoid or be placed in a relegation position without playing an extra game, as tie- breaker games will not be played.

 

C10. UMPIRES

 

(a)               The WCF appoints a Chief Umpire and the Deputy Chief Umpire(s) for every WCF competition. These officials should include both men and women. Officials are approved by their respective Associations/ Federations.

 

(b)               The umpire determines any matter in dispute between teams, whether or not the matter is covered by the rules.

 

(c)               An umpire may intervene at any time during a competition, and give directions concerning the placement of stones, the conduct of players and adherence to the rules.

 

(d)               The Chief Umpire, when authorized, may intervene at any time in any game and give such directions concerning the conduct of the game as is considered proper.

 

(e)